Topics which concern more than one nation, or discuss nations generally, belong in this forum rather than in any individual nation forum.
Cast out by Aetherian nobles playing their game of crowns, the city of Esthras has chosen to return to glory as the first Free City of Kharlia instead of pursuing petty revenge. It is a home of heroes, some big and some small, where one can rise to greatness, and where the great can rest their feet. The cities that have seceded after, and have joined it together as a collection of city states, reside here.
Unimpressed by the black and white morals of the rising kingdoms of Valikorlia, several shards of the broken empire born under the Smarths departed and reformed anew with the technocracy of Durandal. An untraditional union of political and corporate entities, Eisendal exists as a means to secure a future for the progressive and innovative alike. Built upon the backs of industry and capitalism, Eisendal marches to the beat of pistons and the passing of coin.
The Undying Court is a Republic, founded as a Duchy by Dreadmoore in 46 PF, and is based out of the haunted countryside known as the Mournelands. Recent years have seen the return of Cahfei Shadespeak, whose influence introduced social reform, shifting major control of law over to a court of citizen appointed Magistrates, establishing the Undying Court as a republic.
Made up of radicals who saught asylum from the monarchy of Aetheria, Exham is a patchwork nation with many darker colours. Though several of the citizens are strong republicans or advocates of an anti-monarchist view, they are ruled with an iron fist by King Charles I who seeks to 'defend social justice and equality'. Though rumors of cults and devils surround the secretive nation, few have seen absolute proof of the evils that are said to go on with in their deepest chambers.
Within the forest of Elkin, The elves of Kharlia have banded together to forge anew. Throwing off the shackles of the past, they work with renewed purpose to find a place in a world that cast them aside. Their once-meager settlement now a growing city the elves are born anew under the banner of Ilterendi.
From the steely winds did they sail their longships down to the shores of Valikorlia, and with them their thirst for rich and bountiful land. And with them has come to ways of the north. The Vinnish, now united with the Dwarves of Redrock; are a proud people who staked claim on what they truly believe is theirs. Unbeknownst to them and others, they serve a greater purpose that draws them deep into Kharlia's history. They seek not just conquest, but to shape the understanding of this new land.
This is where nations past reside, their boundaries now shattered, though their memory lingers.
Arisen from the ashes of Aetheria, this southern island boasts a kingly value of justice. Protecting the meek and meagre, Swathmore Kingdom seeks to be a refuge of stalwart idealism and nobility. Its cavalry is paramount to its success, as its knights ride forth into a brighter future.
General topics concerning guilds, both large and small, belong here. Each guild has a sub-forum within.
Founded by an old warhorse who sees the danger that brews in the deepest and darkest corners of the world. Thrust into it by force; his eyes opened to the very dangers that would unravel all that is. This is no kingdom or nation; this is a unifying force meant to ensure a future for all. K.E.E.P. calls upon all who would unite to face the threats no one hero could stand against. They are Kharlia's Mightiest.
A powerful guild of mages and magician's academy, the Ignis Ortu has settled themselves upon a floating isle carved out of the Stray Peaks of Durandal. The island is fully mobile and ever-moving, being tugged by an army of wind elementals.
The Drow are one of the many species that dwell in the Underdark, they are mostly ruled by matriarchs across the realm, though there are some within their ranks who seek change. But above all the Drow tend to be societies of large families, set out in their goals of domination and decimation of those who would foolishly oppose them.
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These factions no longer exist, but their forum topics are kept for reference.
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