Results 1 to 6 of 6

Thread: The Commonwealth of Dardier

  1. #1

    The Commonwealth of Dardier

    The Commonwealth of Dardier
    (updated 10:54 PM EST, Mar 6, 2015)

    GEOGRAPHY


    The Commonwealth of Dardier consists of the rich farmland of the Meldaire Fields, the hamlet of Dardier, and Meldaire's Holdfast 'cross the southern river running east to west. The rivers and lakes running through the region provide ample access to freshwater to maintain the farms and plantations.

    Travel through the region starting at the south passes by Meldaire's Holdfast: a keep maintained by Lord-Steward Hector Wilberforce and the men-at-arms. The men-at-arms are trained to respond quickly to threats throughout the region, by way of cavalry and road, bridge, or riverboat. Their primary concern at the moment is a group of brigands, hoodlums and ex-farmers in the Redrock Mountains to the south, called the Redrockers.


    REDROCKERS


    Most of the Redrockers and their founders were former farmers in the Meldaire, who were outed by squatters or were squatters themselves. They feel justified to own their land, or to take from it as they please.

    In the pursuit of their goals, some of them have resorted to look for outside help: bandits, mercenaries, or anarchists being the most common. From their initial plunders, they were able to form hill-forts in the mountains, safe from retaliation, and outposts to keep an eye out for vulnerable travelers, Holdfast authority, or kobold shenanigans.


    The Redrockers are sustained by plunder, mercenary work, siege and mundane craft, smuggling goods and people through the mountains, and the popular brewing of a powerful whiskey: Redrock Hooch.
    The drink, when brewed properly by an adept, has a bull's kick that makes it popular in drinking games, and a tongue-numbing aftertaste that dulls the senses. The drink is potent enough to catch fire, and proves to make good improvised cocktail firebombs, as used by anarchists and pillagers. The color which the hooch burns varies widely per brewer, but all Redrock Hooch is generally known to have the same effects and destructive power on the liver.


    SOCIETY


    The society of the Commonwealth is predominantly lead by the landed nobles and knightly figures, who use their successful stature to provide for their neighbors or protect them, as part of a farmers' tradition. Ideally, said neighbors would return a favor of their own invent if possible, otherwise the providing neighbor would either run out of surplus, or would no longer offer their aid as they pleased to.

    Rarely is a failure of the 'good neighbor' system an occurrence for the landed farmers, due to the favorable land conditions and a strong family tradition of working the fields and managing the crop. Natural disasters and freak accidents may occur, but the sympathy of the community is a powerful trampoline. If the entire Commonwealth faces dire circumstances, the community leaders understand there is a duty to cast aside any luxury in favor of maximizing focus on teamwork to survive together, or fall together.


    The 'good neighbor' system is upheld by the society's commitment to self-improvement, mainly through education. Those new to farming may be taught by the landed masters, while those of other vocations may travel to one of the many schools in the region. From a humble public lyceum in Dardier's lecture hall to a sprawling campus in the countryside, the variety of schooling and colleges is provided by scholars and masters both local and abroad.

    The tradition of the 'good neighbor' comes from established social codes that champion chivalry, liberty, and civil service.


    CHIVALRY


    Knights of the Meldaire are sworn defenders of the weak and bravers of the perilous. Their traditions set the foundation for many of the Commonwealth's social policies. In war, they show bravery, but restraint. Ideals of fairness have led some to take vows to never use weapons or tactics deemed too cruel or unsporting.

    Duels

    The sword schools of the Meldaire are famous -- not for churning out fearsome warriors, but for their charge of deft swashbucklers and gentlemanly duelists: skilled in agile swordplay and deliberate maneuvers. It is customary for duelists to defeat their opponent by disarming them, but an embarrassingly close-call of a sundered moustache will often prompt a surrender. Surrender is oft viewed as a wise concession to an opponent's skill, most popular with aging duelists and nobles in sport, while a hard-earned defeat attests to bravery and equal-skill. A quick victory is mastery of skill over the opponent, resulting in great praise for the victor and most often ridicule and embarrassment for the other. Rarely does a quick victory happen when opponents are of similar skill, and one or both duelists may agree to handicaps or advantages to even the playing field, or to entertain.


    LIBERTY

    The defenders of the Commonwealth ensure the safety of its citizens in their pursuits of their faith, their progress in the sciences, and leading autonomous lives. The right for an individual to choose without coercion by threat or by force is highly valued by the Commonwealth: leading to self-improvement and confidence in one's own actions. Path of faith and degree of piety is an individual undertaking, that may be at most a suggestion by a neighborly minister, but never a decree. Science, skilled trades, and magic are free to be practiced, as long as their practice does not endanger the freedoms, safety, and stature of others that is guaranteed by the code of liberty.

    CIVIL SERVICE

    In freedom of practice, it is an understood social duty that citizens of the Commonwealth should share their yields: of crop or knowledge, with the community. Scientists may host lectures in Dardier's lyceum hall, while leaders in research may open the doors of a library or college to teach aspiring students. The same may apply to masters of war, magic, and the arts. How one shares with the community is up to their interpretation, and is not mandated by the Commonwealth; however, the community rewards philanthropy with respect and mutual aid.



    Parties of Mention
    (updated 1:44 PM EST, Mar 5, 2015)


    Pioneers

    The Pioneers are the Commonwealth's hunters and scouts: bold and brash in their endeavors. Unlike most of the Commonwealth's military, they often wield gunpowder weapons, which are more favorable against strange creatures and beasts that know only savagery in combat. In melee, they use the sturdy construction of their guns as clubs: suitable for engaging in more honorable or non-lethal combat; otherwise, hand-axes, knives, and bayonets are considered. Pioneers build their own weapons, which can be in varied in character as their wielders.

    Knights

    The Knights of the Commonwealth are traditional noble defenders and upholders of the social codes, primarily the code of chivalry. They ascend from the ranks of other military groups to knighthood through proving themselves as a paragon of one or more codes to the community: decided by popular opinion or by appointment by a knight-official. They are lead by generals and the lord of the community, but may just as well undertake independent quests. Knights began the tradition of taking honorable vows to relinquish the use of cruel weapons and tactics, but it is understood that these are personal. Knights may be trained in a wide variety of tactics, weapons and maneuvers, or they may choose a more specialized route of mastery.

    Men & Women-at-Arms

    While the Knights are elite and few, the Men- & Women-at-arms are plentiful upholders of the social codes: volunteers and knights-in-training. Their martial prowess and years can vary greatly. Knights may take lead of a squad of these soldiers, but they often are led by a Gentlewoman- or Gentleman-at-arms: a noblewoman or nobleman who is similar to knightly status, who may have yet to earn the necessary favor for a public or lordly appointment, or foregoes the title.

    Constabulary

    The Constables of the Commonwealth are volunteer citizens who have taken to an extended or short-term appointment to uphold legal affairs in the community. At their best, the Constables are educated public servants who are skilled mediators and friendly to both citizens and visitors. At their worst, they may be bungling buffoons with an inflated sense of entitlement, or may have a hand in shady dealings kept from the public eye. The Constables have a house of operations in Dardier, but tend to have small outposts and cabins further out along the roads and forest & mountain frontiers.
    Last edited by Minomato; 03-06-2015 at 08:54 PM.

  2. #2
    Senior Member
    Join Date
    Sep 2008
    Location
    Michigan
    Posts
    687
    Good stuff Mino!

    It's caught my interest. Let me know if you ever need help with events surrounding Dardier whether you need someone to RP Redrocker NPCs or what have you.

    I may even make a char, a duelist is enticing.
    The beauty of the soul shines out when a man bears with composure one heavy mischance after another, not because he does not feel them, but because he is a man of high and heroic temper.

  3. #3
    Junior Member Eirwen's Avatar
    Join Date
    Jul 2014
    Posts
    10
    Blog Entries
    2
    Do you have the ability to place an inn in this town for my new character? I like the description and the town looks nice in graal too. I think this kind of town fits what I had in mind!

  4. #4
    There is an inn there already, the large house with a balcony to the right. I don't think anyone has claimed it either, but I'll ask around.

  5. #5
    Senior Member
    Join Date
    Dec 2006
    Location
    DSGB
    Posts
    2,083
    So what has happened to Draigmaen? In my absence. I'd like to know where Tadakatsu stands in all this - or is this just a separate thing?
    Munisai looked to his open palm. "The way of the Warrior, the way of Niten Ichi Ryu, is the way of death. Our swords do not protect, nor create new worlds. They end life, and that is the truth of it. They can disguise it with any petty words they wish to, but the sword is a tool of death.You will be hated, you will find yourself always questioning the truth, but it is what it is." He closes his hand tightly. "Nothing can change this.."

  6. #6
    The College of Dardier
    (Last edited 3:56 PM on Jun 9, 2015)

    To the West of the town of Dardier lies the sprawling green campus of the College of Dardier. Several schools dot the campus, the most prominent of them with divisions:


    The School of Magic
    (In progress)


    The Sword School


    Duelists of all sorts come to this aged institution in their more humble beginnings, or later on in their swashbuckling career to brush up on their skills. The sword-mentors of the Sword School specialize in fighting styles and martial techniques primarily using one-handed blades. The Sword School also teaches proper etiquette as a duelist, with a strong emphasis on self-control for the deliberate and deft swordsman who plays with their smarts as much as their strength and speed. Many young nobles find themselves in this place to learn manners to save themselves and others from embarrassment.



    The School of Philosophy

    History and folklore new and old is collected by college bards and scholars, who seek to spread the teachings such stories offer. The philosophers young and old aspire to advance civilized society -- to bring the world into a golden age of understanding and well-equipped minds and hearts. Some may remain at the college to collaborate with others on a political treatise or a grand stirring mural; others may take to the wilds in search of answers, or bring their words of wisdom to battle.
    Last edited by Minomato; 06-09-2015 at 01:56 PM.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Valikorlia is an online roleplaying community based on Graal Online, an online MMO launched in 1998. The playerworld server has over ten years of history, with hundreds of people adding to the setting throughout the years. It is considered one of the most visually appealing Graal servers, notable for its player-driven events and storylines.