Alf Surion-En'Alus
From Valwiki
| ||
| Player: | darthSaKi. | |
| Title: | Rogue/Arcanist. | |
| Age: | 39. | |
| Race: | Halfling. | |
| Eye Colour: | Dark Brown. | |
| Hair: | Dark Brown. | |
| Skin Tone: | Fair and Freckled. | |
| Height: | 4'1". | |
| Weight: | 135 lbs. | |
| Alignment: | Chaotic Nuetral. | |
::Alf shifts uncomfortably::
Contents |
Personality
As a Halfling, Alf has the spirit of a rogue. He can never feel at home in a crowd and is often found in shadier places. Alf may appear timid at a glance, but that is not the whole case. Once a character gets to know him, they'll find that him not shy but rather of few words and to the point. Those who observe him closely may note he is quite an actor, often taking on show personalities in uncomfortable situations. Alf is not above stealing.
Alf is a very curious fellow. He has a desire to learn whenever he senses knowledge and secretly seeks a greater understanding of the cosmos and the fabric that composes them.
Possessions
- Several books on Arcane magic taken from Oclas Ruta
- A book on Arcane magic from River Delphinus
- A book on the history of herbology stolen from Asuga Tetsugakusha
- A stone which boosts focus and may store minimal amounts of mana
- The Journal of Mark De'Lure
- Alf's diary
- A pack made of straw
- A crossbow crafted by Midas (Sam's character)
- The Kratox
- Noutarask's corvite pocket watch. No good for time (stuck at 5:43), but not without its uses.
Skills
- Use of crossbow
- Knowledge of lore
- Basic understanding of the language of Alkor Elves
- Arcane training
Spells
In order of approval:
- Orb of Force
- Magician's Grasp
- Prestidigitation
- Repulse Mana
- Conjure Ladder
- Mana Flare
- Mana Shield
- Create Mana Reserve
- Alf's Crude Teleport
- Mana's Gaze
- Repulse Mana II
- Mage Skin
- Animate Object
- Mana Lockers
- Alf's Refined Teleport
History
Alf is truly a mutt. He goes by Halfling, the race of his father, although his mother was a Half Elf. Specifically, his mother was a Half Elf who lived with the Seanchanni. Because this influence Alf commands a basic understanding of the Elven language, and has had a long time friendship with Matrim Hakor.
When Dalmar was at war with Valikorlia Alf attempted some undercover work, infiltrating a terrorist group which aimed to attack Selnic. He intended to sell the information to Dalmar, but the group disintegrated. From there he became uninvolved with the Dalmar-Valikorlian war and began making money as a hunter, selling game to merchants in Bridgeton. It was during this period that Alf's crossbow was constructed, which he prizes, by a Bridgeton craftsman named Midas.
Alf briefly endevoured to learn Earth magic under an Ignis Fatuus mage, but the two parted ways and Alf lost that knowledge. A short time later Alf witnessed the Lizardmen invasion of Ganelon.
Next in Alf's life was a long period of dormancy. During this time he lived as a hermit in the mountains east of Mournglade. Recently, Alf has emerged from this isolation to begin feverously pursuing Arcane magic, which he believes to be a path that holds true knowledge about existence.
Alf's Aging
It has been a month and a half since the disappearance of Oisin Surion, Alf's only recently discovered distant cousin. Long a loner and cautious of lending his trust, Alf took to Oisin more as a brother. In his following investigation Alf scoured the pubs, jails, and taverns of the northern continent. His labor bore no fruits until circumstance provided him with the acquaintance of Clovis Dougal, an awkward rogue who had known Oisin.
Together Alf and Clovis went to the streets of the capitol. Alf caught word of an organization in the sewers; the kind of place where people disappear. Following the lead Alf happened upon the Unseen's lair. His expectations were again in vain as none had even heard of his cousin. Managing to ruffle their feathers, Alf barely escaped with his life and had to find a hiding spot in the city to lay low for a few days.
And a few days passed, so Alf took refuge under cloak and set out for Mournglade. But the city wasn't done with him yet; hung in the gallows, to Alf's extreme surprise, the limp and purple face Clovis Dougal gazed into oblivion.
Made frantic, Alf returned to his hide away (a room in the inn), and napped away enough of the anguish to think. Functioning, he teleported to Mournglade and set up camp.
Alone in the woods, depression took Alf captive. The dead face of Clovis spoke to his core; Alf was now certain Oisin, too, had died. For two days and an hour Alf lay in the grasses, making no movement nor finding comfort in slumber, but pondering death. At the start of the second hour on the third day something rustled in his sleeve. Emerging from the base of Alf's collar, the Kratox, in all its elegance, inched along. Alf remained still as Kratox crossed his face and nested on his brow. Suddenly Alf was overtaken by a powerful force and taken away into a deep sleep.
He dreamt of many things, many of which seemed to have no sense. But as the tone of montage reached a climax Alf found himself staring down at the back of a man. As the dream materialized Alf found the man to be much to his likeness, but senile with beard and whitened hair. The man stood on the rail of a granite pavilion at the edge of a vast and dark sea with roaring fury that beat against the monument. The geriatric turned his face away from the sea. His swollen eyes and tear stained cheeks called up a huge swell of sadness, and in a moment Alf saw that this man was no other than himself. A shadow came over the elder Alf's face. He turned and jumped into merciless waters.
Alf cried out, but was frozen as an observer. He tried to move with ever inch of his innards, and then he did. He swung out against the dark sea and no sooner found himself in a padded chair. Alf looked around; the room had red carpet, a bar, a piano playing the graceful music of fairie kind, but no pianist. He was seated at a table, and on his placemat was a plate. Squarely centered on this plate was the Kratox, in all its elegance, waving its blue antennae. Alf raised his head and saw seated across from him his aged reflection.
"Why did you jump?" Alf asked. No response, his elder reflection just stares onward stoically.
"WHY DID YOU JUMP?!" Alf shouts and gets on his feet. "WHY?! WHY WHY!" Tears erupt from his eyes and rain down on his hands. Still, his elder reflection gives no response. "WHYYYYYY!"
Alf sobs and rubs his cheeks dark red against the tear flow. From somewhere within himself a violent eruption fills him with anger and Alf lurches out over the table to strike his image. Shadow covers the scene as the two restle on the floor of the Lounge. Anguished cries punctuate thumps and then silence falls on the room.
The light of the noon sun bathes Alf's vision as his eyes crack open. He sits up, looking around the clearing where he made camp. The Kratox shell falls to his lap, devoid of the life it once held; once again it was inert; the Kratox was inactive. Then Alf gasps. He rubs his fingers together, they’re worn and leathery. The skin on his forearm is wrinkled and droops. He reaches for his face-- a beard! White as the morning star! Turning to the forest he screams with an anger so powerful all throughout Mournglade birds are shaken from their nests and rabbits retreat into their holes.
Family Tree
Naru En'Alus(Elf) Alleyne Surion(Human)
| / \
Idril En'Alus Alana Surion Oisin Surion, Sr.
\_____/ \
| Butch Surion Sara Caecilia
Halfred(Halfling) Ailis Surion-En'Alus \_____/
\_______/ |
| Oisin Surion
Alf Surion-En'Alus


