Eiser Molaesol

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Eiser Molaesol
Eiser
Player: Spit_Fire99, Formerly Trooper43G
Age: 266
Race: Elven
Eye Colour: Startling Red
Hair: Black and Green
Skin Tone: A Lighter Tan
Height: 6'0"
Weight: 178 lbs.
Alignment: [Neutral Good].

Contents

Personality

Eiser is a very Care-free individual, grim only when he must be, in stark contrast to his protege, Arthus. He also seems to care very much about the value of life, and to this extent, has proven himself quite the pacifist, only fighting if he's absolutely unable to avoid it, and obviously, he's rubbed off on young Arthus. Eiser will never let a fight erupt if he has the opportunity to stop it, often using his earth magic to erect walls to stay people's blades.

Fighting Style

As of yet, Eiser has shown no real lust for fighting, and has such avoided known battle.

Weapons Eiser seems to carry a large wooden staff, made enchantingly with an emerald embeded in the head of the staff, and grown over by the wood, locking it into place. The Emerald seems to focus Earth Magic more effectively than the simple use of hands, allowing for spells to be cast without using as much energy.

Armor Eiser has been shown so far to only wear Earth-mage robes of an elvish quality, durable, yet extremely light.

Magic

Earthern Magic



Sideways Shift

(Approved by Draack)

[EARTH- Manipulation: Potency I]

Duration: N/A

Cooldown: 1 Turn

Range: 20 Feet

Target: Dirt

Effect: This spell simply shifts fifty pounds of dirt (in total) away from either side of the caster. Ideal for creating holes and tunnels.

Push and Pull

(Approved by Draack)

[EARTH- Manipulation: Potency II]

Duration: N/A

Cooldown: 2 Turns

Range: 20 Feet

Target: Something from the earth; stone, dirt, brick, etc. Not plants/metal.

Effect: The mage raises their hand toward their target, focusing all their might. The mage will be able to push it away or pull it. This spell can not move objects heavier than the mage.

Earth Shift

(Approved by Draack)

[EARTH- Manipulation: Potency II]

Duration: 2 Turns

Cooldown: 2 Turns

Range: 10 Feet

Target: Something from the earth; stone, dirt, brick, etc. Not plants/metal.

Effect: The mage can move small amounts of earth in any direction. (For example, causing a small spire of earth to rise - small) The caster can move while using this spell, and it can be used repeatedly (Max: 5 times over 2 turns) as long as it is within the two turns.

Dull

(Approved by Draack)

[EARTH- Manipulation: Potency II]

Duration: 2 Turns

Cooldown: 2 Turns

Range: 20 Feet

Target: A Sharpened Metal Object

Effect: A favorite spell of many warriors who've learned metalworking. The mage concentrates on a sharpened metal object within twenty feet of them. When the spell concludes, the object will be dulled and unable to pierce most things. This change is fleeting and will end two turns after.


Rank II: The mage has mastered the art of dulling and may target objects within their range of sight regardless of distance, while the effect now lasts for three turns.

Enchantments



Minutiae

(Approved by Draack)
Casting time: 1 turn
Duration: Permanent
Effect: Similar to the Arcane spell “Prestidigitation”, this enchantment can create one of many small effects upon an object. These effects are; changing its colour, making it emit a slight glow, making it move from one point to another indefinitely (until its pathway is obstructed), or create an image on its surface.

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