Gatos Blygrade's Spellbook-The Art Of Pyromancers

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Gatos Blygrade's Book-The Art of Pyromancers


This is just so I can look back and remember what spells Gatos has. Also if the Rank 2 description is underneath the spell it means Gatos has rank 2

Gatos found this book in the inn in greendale it was left on a table which he took and now he reads this book when he needs to revise his spells....

Contents

Fire

Flame Tongue

Cast Time: 1 Turn, Simple Spell

The mage holds its hand in a karate chop sort of formation, fingers outstretched and held together. A small flame will then appear on the Mage’s hand, It is similar to a candle fire. This attack can be used as a pseudo-fireball, but the mage must use his own physical power to throw it. (Think throwing a baseball). It has combat applications, but is not as effective as a true fireball.

Rank II: The flame tongue can be extended up to two feet, and the mage can now control the direction of the flame (As opposed to it just pointing up)



Flame Shot

Cast Time: 2 Turns, Simple Spell

The mage condenses fire into a ball in their palm, and then throws it. It can fly faster and farther than the flame tongue. The ball will cause burns on impact and has potential to force back objects and opponents if thrown with enough force.

Rank II: The mage learns to use the spell to hold the ball within to hands, increasing its size by another palm full.



Matchflame

Cooldown time: 1 turn, Simple Spell

The mage holds out one hand. Over any finger they desire, a small flame will appear, similar to a candle flame. This flame can be used to light other objects on fire.



Smokescreen

Cast Time: 2 Turns, Simple Spell

The mage moves his hands out in front of him as if spreading something out, and rubbing it in. Many small red flames (They don’t burn) will appear on the ground around the area and immediately begin giving off smoke at a high rate to hinder all senses within a 5x5 foot area (The mage in the center). The mage can be affected by the smoke and it has the possibility of going very wrong.

Rank II: The range extends to a 10x10 foot area, leaving a space with a lower smoke concentration directly behind the mage.




Multi-Fire

Cast time: 2 Turns, Complex Spell

The mage gathers fire in their palms. This fire is then seperated into five small flames, and each one can be used individually over the course of the two turns after the casting time. These flames are small, smaller then a rank I flame shot, and can be moved at will - slowly, however. The flames – if moved farther then a five foot radius will simply be snuffed out. These flames can start other fires.



Fire-Starter

Cast time: 2 turns, Complex Spell

Pre-Requisite:Flame Shot

Similar to flame shot, the mage gathers fire in their hands. After two turns, the mage can throw this ball of fire at the desired target; while it has no force behind it, it can start fires unlike other fire spells. Also, the spell is slightly larger then a rank II flame shot, and takes both hands to create.



Gatos' Fire Binder

Cast time: 3 Turns, Complex Spell Approved by Draack

The mage moves his hands infront of him in a waving motion. He then brings them to his side, Suddenly he brings his arms together, clapping his hands. The spell will send 2 burning ropes up from the ground which will grapple around the enemys arms, The fire can be extinguished but it can't be hacked apart. They will disappear after 2 turns. The fire can cause severe burns on bear arm but with clothes may be longer, If the enemy has armour its used merely for a restraint.


Gatos' Melee Burner

Cast time: 3 turns, Complex Spell Approved by Draack

The mage focus hard on the enemys sword handle after one turn it will feel warm to the enemy's hands they may not notice though as they will probably be in a battle, after 2 turns the sword handle will begin to fell quite hot(but if there are gloves on theres an exception as they probably won't feel it), After 3 turns the enemy's hands will get burnt or blistered if they have continued holding the sword, This will probably cause them to drop it. This spell stops at the third turn and cannot be heated further meaning even leather gloves cannot be melted.


Gatos' Fire-Flys

Cast time: 1 turn, Simple Spell Approved by Atna

The mage holds his fist in front of his face, He concentrates hard then open his hand. A butterfly covered in fire will hover around the mage creating light, The fire on the butterfly does not burn and cannot go more than 8ft away from the mage.


Gatos' Fists of Fire

Cast time: 2 turns, Simple Spell Not Approved

The mage clenchs his hand in a fist it will begin to smoke and by the the second turn will alight with fire, This does not burn the mage and cannot start fires however it can burn anyone else.


Artius' Heat Wave

Cast time: 2 turns, Simple Spell Approved by Draack

The mage holds out his hand with the palm facing towards the opponent,There will suddenly be a blast of heat that won't burn but has enough force to knock people back, small people will be knocked down.


Gatos' Furnace Flame

Cast time: 2 turns, Complex Not Approved

The mage spreads his arms slowly out, He then brings them back together forming a prayer position, Suddenly he will quickly raise his arms above his head. A blast of fire will issue from the floor in a 3x3 ft sq. area, The fire will only got up to the enemys waist but will cause serious burns.


Gatos' Fiery Slash

Cast time: 2 turns, Complex Approved by Draack

The mage concentrates on his opponent then brings his arms diagnally up to the right, he pauses then swings his arms diagnally to the left. From the end of the mages arms a streak of fire will cut across the enemys chest. If they are wearing clothes will cut through and make a burn/cut on their chest, If the enemys was wearing armour it would just make a black scorchmark on the chest plate.


Gatos' Supernova Not Approved

Cast time: 4 turns, Complex

The mage focuses on the area around him, he then brings his arms in towards his chest and readies himself. He will then jump into the air and expand his arms. A blast of Fire will fly in all directions and cause minor burns to whoever it touches, the flames will pass over people quickly and cannot start fires.


Manipulate Flame Not Approved

Cast time: Depends, Complex

The mage holds his hands up towards the fire, the fire will bend to the mages will and do things such as make shapes, attack or defense. Flames the size of candle flames will only take 1 turn but if the mage wants to push back a large explosion it could take up to 5 turns.

Light

Need to get some light spells.

Spells

Custom Spells

Combined Spells

Gatos has to cast with his brother Tangia to use these spells


Bubble Bomb

Cast time: 3 turns, Complex Not Approved

This spell comes in 3 different forms an explosive type, a smoke bomb type and a flash type all are the same procedure except the core of the bubble will be different.

The Pyromancer and Aquamancer put both their hands together, facing each other (so they make a big O with their arms). They both concentrate on the spot which is exactly in the centre of their circle, a small bubble will appear which the Aquamancer can expand (but only up the O of the arms). Once the bubble is there the Pyromancer can either put a match flame or smoke in there. The match flame types of bomb either make a flash which would mess up the enemies eyes for atleast one turn or it can explode which would make an explosion in a 3-5 ft diamtered circle. The smoke bomb creates smoke, that is quite thick, in a 10 ft sq. area this is mainly to escape.


Gatos and Tangia's Tidal Flame Not Approved and working on it

Telportation Spells

Gatos' Flight of the Pheonix

Cast time: 4 turns, Complex Not Approved

The mage puts focuses and thinks of the place he wants to go to. He holds his arms out wide and he closes his eyes. There will be a loud bang like a gunshot and fire, that does not burn or start fires, will spread from the mages arms to the body until it has engulfed him entirely. Smoke will issue and rise and the mage will be gone and have appeared seconds later at where he wanted.

Enchantments

Need to get some

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