Mournirra

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" Burn! Burn it all to the ground and taint these lands with Her blessings! Soon they shall all know and bow before the supreme -- the inevitable -- might of the Drow!! " - Admiral Iraelin Elisar.

Contents

Mournirra

Age (incumbent): 8 IC years, though the nations within Mournirra have existed much longer. They have only recently united.
Lands: The majority of the Underdark below southern Kharlia, including: Thuulstrea (and surrounding land), and the abandoned ruins of Andon Z'ress. The island chain of Vautspachl, and all its surrounding keys (excluding Seule), the Imkana Cavern on north-east western Kharlia, a portion of Cruciform (Maelthrynn).
Main Ethnicities: Drow (86%), Other (6%).
Population Estimate: 45,130 (albeit very spread out).
Religion / Worshipped Gods: Searith.
System of Government: Monarchy with Council assistance.

Description

Mournirra is the NPC (sometimes excluding Thuulstrea) Drow nation, dominating all known locations of the race. Knowledge of the nation outside of it's own citizens is very negative and hostile. This hostility stems from Mournirra's constant piracy within their own territory, and sometimes outside it. The citizens have a somewhat apathetic outlook towards Mournirra's government structure. However, because of the rise in their success as a whole, they have begun to show confidence and (some) loyalty towards the ruling structure. Now that Mournirra has finally rebuilt it's power, they have become one of many terrors upon the world.

The reforming of the government, with support from the Church of Searith, has returned the council to their respected power. Now, however, their duty is to govern different locations of Mournirra while the Monarch oversees all.

Military and Military Structure

Mournirra's military is unique in it's own way. It thrives on quick, decisive strikes when forced into combat, yet prefers tactics that force the foe into a long, drawn-out battle or war. Being one of the, if not the, most powerful force in the Underdark, Mournirra has access to much long-untouched resources, and thus can afford these longer battles. However, because of how few Drow are left in the world because of The Flood, Mournirra cannot afford too many great loses. Each soldier, whether their commanders agree or not, is valuable. One of their more drastic tactics, should they have too few numbers, is to arm their many slaves and send them to war. When this happens they serve as fodder, meant simply to keep attention while the Drow -- the true soldiers -- can strike.

Typically Mournirran infantry is light-armored and fast-moving. Their only heavy-soldiers are what their allies or mercenaries can spare. If it means victory, this military may go to many extremes.

Equipment

(Work in progress)

Navy

Mournirra's Navy is actually very formidable. It has roughly two-hundred warships, and about twice the amount of civilian ships registered to serve in times of war. The tactics of the Navy are actually quite the opposite of their land forces. Mournirra has enough heavy ships for a steady, powerful offense.

The design and build of their ships is slender and long, with dark metals, shaped in sharp hooks and twists, upon the sides. The ranged weapons usually deployed are various acid-spraying devices meant to eat armor or even unlucky flesh. Their navy is the main strength of Mournirra - and the main reason that they are feared across the many seas. Mournirra's Navy is often referred to as the "pirate fleets", both by Mournirran citizens and otherwise.

Air

Mournirra has no airships, and barely has any anti-air defense. The only thing protecting Vautspachl from an air-assault is the thick, dark clouds that blanket the chain of islands.

Important Figures

This section heading contains a list of important figures in the development and / or history of Mournirra, complete with links to their respective character pages. They are in order of importance, descending, and should remain so. Figures with the same title and rank are technically equal. ((The other 6 Council members will be added later.))

  • The Monarchy of Mournirra, consisting of:
  • The Council of Mournirra, consisting of:
  • The Lords and Ladies of Mournirran cities, consisting of:
  • Military Leaders of Mournirra
  • Admiral Iraelin Elisar
  • Other
  • Elemmiire Istosuru, Ilhar (NPC)

Ranking System

Government Ranks

  • Monarch
  • Councilman/woman
  • Patriarch/Matriarch
  • Mouth
  • High Ordinator
  • High Alti'ui
  • Alti'ui
  • Ordinator

Noble Ranks

  • High Lord/Lady (Respected Son/Daughter of any Council member, by blood or through bonding ceremonies)
  • High Fareldron

Military Ranks

In order of importance:

  • Sut'rinos
  • High M'elzar
  • Plague Knight
  • Black Guard
  • Scourge Ranger
  • Outrider
  • M'elzar
  • Velkynite
  • Luth'ol
  • Sentinel
  • Velve

Other Ranks

(Jobs are not included in the list, though they do exist.)

  • Citizen
  • Ally

Current Happenings

Self-explanatory.

The Rise of the Drow

  • The Reunification of Vautspachl

At the end of Mournirra's march was none other than Vautspachl itself; home of Mournirra's capital city, Sjafor, and many other key locations. By the Council's orders, Vautspachl was to be brought together yet again.

The Mournirran fleet docked on Ilythiil where they could fit and surrounded the rest, though strayed away from the western side. They ordered the inhabitants to surrender, and when the order was declined, Mournirra opened fire and drove them out of the location with force. With the location secure, Mournirra's forces split into two armies. One remained on the location to set up defense and protect against any possible counter-attacks, while the other army moved further into Vautspachl.

Next was an investigation of Chakohkev. It was a purely diplomatic mission with intentions of finding out why the city had not contacted Mournirra in such a long time. A new treaty between the two went immediately underway.

The army then moved to Virvius' Jaw, where they enslaved the surviving Duergar. This was both to destroy possible northern opposition, and to add to their vast slave workforce.

The last stop was Maurnelle. The Mournirran forces were able to get the location to join them willingly, which came as a relief to most.

This brought an end to the march, yet one would wonder if drow could ever have enough.

A Plan Unfolds

  • Beginning of a new age

Xunavin Qualnryn the Patriarch of Thuulstrea recently has been accepted into the great Temple of Searith within Mournirra. The church has always been known to the public as a symbol of power and deception. Though who would question the voices of there own patron God. The church itself holds alot of power in the Government. There has been many cases where Lords, Nobles even re known Generals become too mouthy and the church merely mentions one word and they are taken care of..this is what ultimately intrigued Xunavin. He knew if he could plant himself within the church and gain the favor of it and a high up position he could control it and rule Thuulstrea. Further fueling his hunger for more power..He now is visiting the mainland sending out scouts to find where the base of these Seanchanni elves are. He has decided to carry out a task on his own in Seariths name.

  • The Cities of Vautspachl

During his Absence in Thuulstrea Xunavin has ordered a legion of troops with supplies to travel between the Cities of Vautspachl. To help them and figure out what is going on within there cities. Be it new wells dug for crops or wild beasts terrorizing the people. Thuulstrea is extending its reach to help these cities out. Reports will be filed and documented and given to Xunavin to alert him to whats going on in these places and what he will have to do in order to help them.

  • Sauropsi Marsh

Within this deadly land a small village resides just a few miles from the marsh. Where the air is breathable. Reports from the Legion of Thuulstrea have said a creature as been coming from the marsh and taking children in the night. Rumor is it could be a Abyssal albeit far fetched, perhaps somthing lesser is what the Legion of troops suspect. The commander of the Legion Zuus'vien has made a decision to catch the creature or kill it. He knew the Patriarch would approve of them killing or capture the creature anyways so.. they begin creating a trap. Within the village two guards stationed on each entrance of the village and they make a small humanoid doll like child. Stuffing it full of straw. Zuus'vien tells the troop to place it in the middle of the town and wait over night keeping constant surveillance on the "child".

The creature said to be coming from the marsh advanced towards the village. It was no Abyssal the drow guards took cover eying the creature. Its body badly burned, deformed from the acids of the marsh. It approached the "Child" and reached down to it seeing it was a fake the creature let out a roar of anger. The Drow guards rush in holding a net they pounce wrapping the creature up within it--but was it STRONG. The creature tossed some of the Drow around like rag dolls violently trying to escape from the net. Zuus'vien signaled for a drow that was standing by with a dart gun to fire the dart into the creature. The drow took aim and did so the dart itself had a tranquilizer type poison. After being impaled the creature slowly started to tire out and drool. Upon closer inspection it was an ORC! Perhaps washed up from sea into the marsh and the acids have been eating away at his skin. He kidnapped the children for food and the Orc was given to the people of the village to do with what they saw fit. The Legion had completed there task and moved on to the next village.

  • The Various Villages

As the Spiders Web travels along the roads of Vautpachl. They've encountered many different challenges but perhaps not one so challenging as the people of Sjafr. The capitol of Mournirra littering with thousands of scum and crime. To try and attempt to bring peace this this city will prove the most difficult for the Legion. They stop at a near village to gather more supplies and rest there feet. The troops head to the small tavern to have a few drinks and feed up and the commander Zuus'vien, he decides to spend the remainder of the day sitting near the shoreline of the near river pondering what there next move shall be. He takes out a quil and a journal and begins writing down there journeys so far.

Zuus'vien was a strong and mighty leader one that caught Xunavins eyes--the mighty drow had been within the service of Thuulstrea for a long time. He is nearly 145 years old. One of his eyes almost shut from an old battle wound and his left ear flopped over. The drow was a legend in Thuulstrea and everyone knew whom he was and would never dare to have words with him.

Zuus'vien glances back to the pub where his troops were having there dinner and back to the river wondering where the Patriarch was and if he was fine. He would rather have his legion battling elves than tending to the cities of Mournirra but He understood the purpose that Xunavin had in doing these good deeds. A brilliant plan---the next stop? Sjafor.

  • Sjafor

(Credit to Grimm) The Spider's Web gift to Sajfor

Zuus'vein led his troops of "The Spider's Web" to the gates of Sajfor His presence was immediately acknowledged, as a lowly unnamed guard approached him. He raised his left arm to his chest, bowed his head and spoke:"Master Zuus'vein! Your arrival brings great joy to the soldiers fo Sajfor!" he exclaimed, with great admiration and respect. Zuus'vein gazed at the drow guard,and waved his hand in front of him instructing him to stand at ease. "How long do you and your men plan to stay for?" he questioned. Zuus'vein's eyes seemed to grow cold and piercing... "As long as it takes to prepare your men and turn them into cunning tacticians." he remarked. "Now that i've answered your question, are you going to let me and my men in, or make us stand here until the next morning?"The guard's cheeks turned a dark shade of gray, almost violet looking, as he blushed from sheer embarassment. He waved a single gesture at another guard who stood in the watchtower to his left, and the cogs started turning as the gate slowly opened.

Two weeks had passed, and the soldiers of Sajfor were far from over with the rigorous training of Zuus'vein and his men. They were being trained to be versatile, in almost any position, with a wide array of weaponry and tricks. In short, they were being taught to be formidable drow adversaries. Some had lost fingers, others entire limbs. While this was not entirely a good thing now, in the long run, it would prove to pay off.Zuus'vein was more than confident in his abilities to have these men ready to go at a whim's notice.

Several long and exhausting months had gone by for those who were supposed protectors of Sajfor. The Spider's Web stood a few yards from the maingate, backs turned to it. Zuus'vein was in the front of his men. In their line of sight were what once were ill-informed and untrained drows, weaklings in Zuus'vein's eyes. Over the past several months they had grown. Not just physically, but mentally as well. Sajfor should be proud, Zuus'vein most certainly was. Every disciplined soldier that truly devoted themselves to the ways of his group were more than capable of eliminating then or more armed opposing humans.

The once lowly guard that had greeted Zuus'vein and his men six months ago stepped forth, out in front of the Sajfor soldiers, who stood at attention. Over the course of Zuus'vein's time residing in Sajfor, the guard had risen in ranks and had turned out to be the most successful follower in under Zuus'vein's guidance, taking it more literally and seriously than anyone else. Just as he had done when first meeting Zuus'vein, the guard (who's name was discovered to be Tal'Goru) brought his arm to his chest, and bowed his head, speaking: "Lord Zuus'vein, we are forever indebted to you and your men. You've helped prepare us to protect our kin from the inevitable battle that will eventually be at our front gates. With that, we are sincere and grateful to you!"

Zuus'vein raised his hand, waving it in a motion for Tal'Goru to stand at ease. He began to speak, not just to Tal'Goru, but to everyone that was in range to hear him, soldiers, women, children, everyone. "These brave men have taken up arms in order to protect the citizens of this place. With the help of myself and my men, we were able tofine-tune these soldiers, making them a lethal force to be reckoned with!!" he paused, and glanced back to Tal'Goru for a brief moment, before diverting his gaze upon the group of soldiers that Tal'Goru presented behind him. "There is no doubt that in the future you will have humans, or even worse, ORCS at your maingates, beckoning and taunting you. Well you can now say you'll be able to taunt them back! For you are fierce and powerful beings!

Our race is that of great cunning and wicked talents! For every one of you that falls, ten or twenty or more orcs and humans will fall in your place! We are significant beings! I am proud to say that I have a new found respect for each and every one of you!" he drew his eyes from the left side of the soldiers to the right, eyeing them all. "Celebrate this day! As it's a momentous occasion of your growth as drows!" Zuus'vein stepped forward, clutching the shoulder of Tal'Goru. "I'm most especially proud of you, young one. You're quite peculiar in nature, and have an uncanny knack for this sort of thing. I wish to hear of your exploits in the future." Tal'Goru was speechless, and this did not bother Zuus'vein. He reached for an object protuding from his sash, a beautifully crafted serrated dagger, and placed it in one of Tal'Goru's open hands, saying nothing. He turned to his men, and gave the signal to lead them out of Sajfor. By the time Tal'Goru glanced down at the dagger that had been placed in his hand, and looked back up at the backs of The Spider's Web soldiers, they were already a good bit ahead, and the gates of Sajfor already closing... he was much more grateful than the others... proud of himself, and awed by the generosity of Zuus'vein.

  • The Ancient Temple of Searith

Known mainly for their vile, deceitful, and traitorous ways to their own kind, Drow were a forboding presence among other races. However, as years passed by, their houses became less intact and at war with each other, and power seemed to fall into some unworthy hands. Their presence on the mainland became more of a nuisence than an issue, and they were hunted for bounty. Still, as plans took form to bring back a stronger , more capable force of Drow, the power that was once put into feeble hands was given to those more capable. And power, among other prospects, was always a treasure that Drow sought after, especially the Patriarch of Thuulstrea, Xunavin. The Patriarch's reign had its hiccups, but any of his previous errors would be rectified after he left the mainland, Kharlia, for the isles of Vautspachl, west of Meridiem. His vision was not just one of power however, but to restore the drow of Mournirra to a greater glory that would boom and echo from the caverns of the underdark to the mainland above, and reign fear to those foolish enough to oppose a renewed and more powerful Mournirra. And it was on the isles of Vautspachl where he would renew his kin, and the island itself. After days of travel, Xunavin , Zuus'vein , and their men, made their way via galleon-like ships onto the main centre island, and worked their way to its forest core. As they approached, they noticed that a cascade of poisonous rain must had been rained down in a furious storm the previous day, as the toxic waters all but coated the corrupted forest of Crepuscula. Xunavin and his men trudged through the forest of broken and dead-looking trees, some black as charcoal and strangled by corrupted warts, and made their way further through the shadowy thicket to find an old temple - the temple of Searith. They did not initally find it, and had made camp for a night in the forest, only to experience the chilling and surreal nature of the forest at night. Some trees would glow with a sickening hew, while others roots crept and creaked audibly when a drow's back was turned to them. The forest was truly a domain of fear, despite the lack of corruption in certain parts, and it made Xunavin smile with intrigue and interest. He had an idea for the un-corrupted parts of Crepuscula, but decided to focus on finding the temple first. When night seemed to end, the drow began to move again and, after scout reports, the temple was discovered. While not destroyed, the temple of Searith had suffered damage during the Abyssal War, and could use repairs. The old stone had black vines growing up it, among other dense and diverse vegetation. Some of the crumbling ruins surrounded the hexagonal/pyramidal shape of the structure, many of which use to below to towering statues of Searith in her honor, or to the walls that guarded the temple. The stone stairs that led to the entrance, along with its walls and old pillars, had a yellow-gray tinge to them from the corrupting rain. Xunavin took a long look at the temple and decided it should be repaired and restored to a more fitting, terrifying glory, to gain favor from Searith. He decided that his loyal soldiers could have repairs completed rather quickly and thus immediately sought an audience with the archbishop of the temple. Gladly the head of the temple agreed, and reconstruction commenced as soon as it could, as supplies were being constantly funneled into the forest from the nearby shore when they were needed. "Just another piece of the puzzle to put together for you," muttered Xunavin as he fit a large emerald into the statue socket, "One more thing in your name, among the many I shall provide during my rule. Our enemies will learn to fear your name as it's etched across our blades, and the land itself will crumble and become corrupted with your taint. "The patriarch then stood up from his kneel and gazed up at the remade statue of a giant spider, crouched down low and preparing to strike apparently. The statue's eyes were made up of dozens of rubies, and, in the centre of its head, was a large spider web mark that had a fist-sized emerald now resting within it. Within ten days of full-day labor the temple had been repaired to a far more menacing state. It now bore a short perimeter of thick stone walls, a couple towers to overlook the forest, and a repairing of the insides and outsides of the temple itself, such as with the stairways, halls, floors, and ceilings. Nothing had been too altered, but statues, like the spider statues lining the walls, had been added and had sockets filled with enchanted, glowing gems. However, Xunavin was not done yet. After the repairs were done he ordered his men to camp within the woods while he went elsewhere through the corrupted trees to find the heart of the forest. With little effort the many priests of Searith, led by the daring Xunavin, made their way into a small clearing in the forest where an old altar was held. Its structure small - as big as a human king's throne - but still usable, despite being overgrown with black vines and roots. And indeed, many of the tree roots were around the altar, and they seemed to belong to the forest of trees nearby. Somehow, likely by some dark magic, the tree roots snaked their way through the ground, some even visible on the surface, towards the altar. Xunavin and his priests ascended the few altar steps and stood atop the moldy, stone floor, as they prepped a powerful magic. Through chants and pleas, their magic grew in power before the group finally began to sink their dark energies into the roots, directed from the altar, towards the many trees in the surrounding forest. It wasn't long before the small patches of the forest which had previously stood firm crumbled and reeled in inanimate terror before the magic. Xunavin had been mainly responsible for this overgrowth of corruption, but his priests had assisted greatly. When the deed was taken care of, Xunavin returned to the Temple, and sought the Temple's head to speak to again. And, upon meeting together, the two discussed what has become of the Empire of Mourrina, and how it's currently being run. The temple leader, impressed with Xunavin's strive for appeasing his goddess as well as his own people. The temple leader put the words of himself and Searith in parchment. His seal planted in wax at the lower right corner of the document. Xunavin bowed to the Archbishop taking the scroll. " I shall turn this Empire into something far more glorious than it has ever been. For Searith, for the Empire. " He said a pray to there dark mother in the Drow tongue before turning and taking his leave a wicked smile form as his brows pushed down.

Events / Other Notes & Information

These are OOC notes unless otherwise stated.

Seule

Seule is part of the Vautspachl Chain but is not part of Mournirra. They have recently allied for the war, but things will most likely return to normal after their homeland is reclaimed. Of all of the places on Vautspachl, Seule took the least damage from the Abyssal takeover. The force behind this is unknown.

Update: After the war, Seule split off of the alliance.

The Tome of Searith

To prevent future confusion, the Tome of Searith is once again in Mournirra's hands as of 3/1/08.

Time Jump

Over the five-year time jump, Mournirra will be engaged in a war with the Abyssals who took over their homeland. While the war may last only 1 or 2 of those 5 years, characters may still ICly remain there for the entirety of the time jump and help rebuild and repopulate the land. As long as your character is allied with Mournirra, Thuulstrea, or is friends with anyone involved with the nation, you may say that is where your character was over the time jump -- if you don't want to go with "they lived happily on Kharlia for 5 years."

The Council

The Mournirran Council now consists of 7 members instead of 9. Kyorlurn Istosuru has retired, and Psitan Kaspros, the Seulan representative, has returned to his people.

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